8/10/2023 0 Comments Mtg arena quick draft keep cardsI feel like I can count on one hand the number of times I've seen roil eruption, deadly alliance, hell even into the roil past pick three in a given pack in quick draft, and I don't think I've ever seen an uncommon removal card past pick two. What I find more frustrating about the bots (and I've found this to be more pronounced in Zendikar than in previous sets, it feels like they're over-training the bots this time around) is how aggressively they take removal. I'd love to hear about things that work for you in quick draft. Keep in mind these are things that work for me, so they might not necessarily be universal. It's a D+ on the tier list I'm looking at, but in many situations it's a great card - it can be removal or sometimes get those last few points of damage in for the win. The aforementioned Inordinate Rage is a good example. I had been reluctant to do this for a while, but since I started splashing my win rate has gone up.Ĭombat tricks are good - I think quick drafts attract less experienced players, and they often will allow themselves to get blown out by a Subtle Strike or something as obvious as an Inordinate Rage.ĭon't rely on tier lists too much - tier lists are good to consult if you're still learning the format, but there are a lot of cards that are ranked low but in the right deck can be very powerful. Splashing a color for a bomb rare often works - if I get a 3rd pack Scute Swarm or Maul of the Skyclaves I'm going to play it. ![]() You can often (not always) force an archetype - I have a lot of success with clerics and party and will often take certain cards even if there aren't a lot of good ones in the first pack. Or you can end up with 3 or 4 copies of a card like Marauding Blood-Priest that can lead to easy wins. The AI undervalues some cards - You can often draft either of the amulets pretty late. While I haven't gone infinite, I haven't spent money on currency besides the $60 I spent on the 2 welcome packages, the mastery track, and $20 in gems when I started Arena 2 months ago (loooong time MTG player, new to Arena). ![]() Now I'll share a few things that have helped me along the way. are all parts of what makes drafting fun. You don't get the drafting experience - figuring which color(s) is open, cutting colors off, hate drafting, etc. Worse rewards if you win 3 or more games. In a premier draft it's entirely possible to get passed rares that are on-color, or maybe a card you really need for a constructed deck. ![]() You can consult tier lists, closely examine your deck, or phone a friend without worrying about time running out on your pick.īetter rewards, relatively, if you win 0-2 games. You don't get cut off from a color or archetype. 5000 coins is pretty easy to come up with. I prefer quick drafts, so I thought we could share some ideas, experiences, and tips.Ĭosts less to enter. It seems like most of the conversation on drafts is about premier drafts.
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